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- ddddmmmmFFFFXXXXTTTTeeeexxxxIIIImmmmaaaaggggeeee2222DDDD((((3333ddddmmmm)))) ddddmmmmFFFFXXXXTTTTeeeexxxxIIIImmmmaaaaggggeeee2222DDDD((((3333ddddmmmm))))
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- NNNNAAAAMMMMEEEE
- ddddmmmmFFFFXXXXTTTTeeeexxxxIIIImmmmaaaaggggeeee2222DDDD - load an image for use as a texture for special effects
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- SSSSYYYYNNNNOOOOPPPPSSSSIIIISSSS
- ####iiiinnnncccclllluuuuddddeeee <<<<ddddmmmmeeeeddddiiiiaaaa////ffffxxxx____bbbbuuuuffffffffeeeerrrr....hhhh>>>>
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- DDDDMMMMssssttttaaaattttuuuussss ddddmmmmFFFFXXXXTTTTeeeexxxxIIIImmmmaaaaggggeeee2222DDDD
- (((( PPPPRRRRXXXX____SSSSccccaaaannnnlllliiiinnnneeeeBBBBuuuuffffffffeeeerrrr ssssoooouuuurrrrcccceeee,,,,
- DDDDMMMMbbbboooooooolllleeeeaaaannnn mmmmiiiippppmmmmaaaapppp ))))
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- PPPPAAAARRRRAAAAMMMMEEEETTTTEEEERRRRSSSS
- _s_o_u_r_c_e The image buffer holding the image to be used as a texture.
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- _m_i_p_m_a_p If true, a mipmap will be generated so that the mipmapped
- texture modes can be used.
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- DDDDEEEESSSSCCCCRRRRIIIIPPPPTTTTIIIIOOOONNNN
- ddddmmmmFFFFXXXXTTTTeeeexxxxIIIImmmmaaaaggggeeee2222DDDD function loads the _s_o_u_r_c_e image into texture memory.
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- If the source image size is not a power of two, as is required by OpenGL,
- the image will be padded with transparent black pixels up to the next
- larger power of two. The texture transform will be set up so that (0,0)
- is at the lower-left corner of the source image, and (width,height) is at
- the upper-right corner. Because the image is padded, wrapped textures
- should not be used.
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- If the _m_i_p_m_a_p flag is set, a mipmap will be generated so that mipmapped
- texture modes can be used.
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- SSSSEEEEEEEE AAAALLLLSSSSOOOO
- dmFXSetupInputImageBuffer(3dm), dmFXIsGLExtensionSupported(3dm).
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- PPPPaaaaggggeeee 1111
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